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shit happens!

shit happens!

Number of posts : 89
Registration date : 2006-11-07

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PostSubject: counter strike gamesite   counter strike gamesite Icon_minitimeFri Nov 24, 2006 11:52 pm

pkp and boy_buang is presently developing a new map to be developed at usoc gamesite (if the owner is willing Laughing ). if you guys familiar with de_dust 1 map of counter strike - that's it! of course minus the tunnel but our design group has come with the amazing idea how to convert the tunnel into more exciting place to conduct a head-on encounter with the opposing team. well, so much for the hype. let's just cross our fingers that this one will be materialized.

btw, once this will be put in place we will follow the same counter strike game rule! so spread the GOOD NEWS!
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miyong

miyong

Number of posts : 90
Registration date : 2006-10-30

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PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeMon Nov 27, 2006 10:15 am

Enemy Spotted!! What a Face
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OutBreak

OutBreak

Number of posts : 284
Localisation : Israeli
Registration date : 2006-10-30

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PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeMon Nov 27, 2006 3:20 pm

Super AYOS kaayo... Two thumbs up for me... Very unique kaayo sa other gamesite...

Gwapo unta e post nato ang gamesite puhon kung mahuman para makita nila ug ganahan cla mo dula sa gamesite.. Very Happy
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boy_buang

boy_buang

Number of posts : 192
Registration date : 2006-10-31

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PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeSat Dec 09, 2006 9:25 am

unsa na kaha status ani hehehe
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shit happens!

shit happens!

Number of posts : 89
Registration date : 2006-11-07

counter strike gamesite Empty
PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeSun Dec 10, 2006 12:33 am

pending pa daw as per owner 'til january coz some buyers are interested about the place. btw, the place is for sale, anyone?

kinda frustrating...now that we have the neccessary items to build the site and it's going the other way around. hay buhay Sad

one thing also (don't know if this a good news), a friend has promise me to give the circuit diagram and the parts list of MILES LASER TAG SYSTEM. this will be incorporated in our guns and to our BDU's. once the laser finds its mark on the opposite BDU's, a siren will be activated and will consider a hit. we don't have to shout HIT anymore.

and btw, just a reminder the system is not FREE. however, i will shoulder the cost of the prototype.
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OutBreak

OutBreak

Number of posts : 284
Localisation : Israeli
Registration date : 2006-10-30

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PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeMon Dec 11, 2006 5:10 pm

counter strike gamesite Milestag_banner_2
(Multiple Integrated Laser Engagement System) M.I.L.E.S. LASER TAG SYSTEM


counter strike gamesite Carbine_1counter strike gamesite Blaster_side

counter strike gamesite Wiring033counter strike gamesite Wiring034

MilesTag™ is the product of our ongoing efforts to design a high-quality, full-featured “laser tag” gaming system that is comparable to the best commercial systems on the market (honestly, we think it already surpasses most of those systems) and can be built from readily-available parts for a fraction of the cost of a commercial system.

We are the developers of the first and only Open Source Protocol for Laser Tag. The MilesTag protocol is currently being used in professional outdoor laser tag systems across the globe.

Many of the functions and capabilities of the MilesTag system were modeled after the MILES 2000 weapon training system currently in use by U.S. Armed Forces. A lot of inspiration and ideas are also drawn from popular computer- and console-based First Person Shooter games and Role Playing games. Unlike many DIY, consumer and commercial laser tag systems, MilesTag uses a digitally encoded signal that allows up to 32 players and 7 teams, and supports simulation of a wide range of weapon types, including pistols, rifles, machineguns, assault rifles, bazookas, mines, area-denial and even non-conventional weapons. Damage inflicted by each weapon is scalable, and the performance of each weapon is fully configurable (rate of fire, ammo capacity, hit points, reload time, etc.).

Best of all, you can build it yourself! MilesTag is an open-source project for hobbyists and enthusiasts, and this web site contains the most current MilesTag source code, schematics and as much information about system construction as possible. FOR FREE! You are welcome to use the information provided on this site to build or upgrade your own system, or as the starting point/inspiration for your own designs. We do not offer any custom design services at this time, but feel free to send your comments, suggestions or ideas to improve the system. Who knows, it may show up in the next update. Otherwise.... what you see is what you get!

Laser Tag vs. Paintball: So, is laser tag better than paintball? Not necessarily. Paintball already has a huge, hardcore following (mainly in the United States), corporate sponsorship and national tournaments. And nothing gets your adrenaline pumping like the sound of paintballs whizzing past you. However... Laser Tag (aka Laser Skirmish) is a unique and fast-growing sport that has quite a few distinct advantages over paintball:

*

Longer range and better accuracy; >300 yards possible; can even use scopes for high-power "sniper" weapons
*

Variable damage (hit points); accurate weapon simulation e.g. bigger weapons do more damage
*

Muzzle flash adds realism and excitement to night games
*

Ability to incorporate mines, grenades, medics, other scenario devices
*

Ability to simulate protective effects of body armor
*

Unlimited variations on game play and rules; systems can be reconfigured in field "on-the-fly"
*

Play anywhere, anytime; no charge for field rentals
*

Military simulation (mil-sim) modes; arcade/arena modes
*

Digital scoring virtually eliminates cheating; no need for referees
*

No costly paintballs and gas; just recharge your battery at the end of the day
*

No dangerous projectiles = no pain, no bruises; eliminates the need for vision-impairing goggles or masks
*

No messy paint to ruin expensive uniforms during scenario and LARP games

Please be aware that the MilesTag system is not recommended as a beginning electronics project. You should already have a very good understanding of the components and concepts involved, good soldering skills and some previous experience building and troubleshooting electronic circuits (or find a friend with those skills). One of the advantages to building your own is that you can easily and inexpensively repair, upgrade and modify the system. If you have some programming experience you can even modify the source code to add new features or personalize your system (PicBasic Pro compiler required).

Fair Use Terms and Conditions: All source code and schematics posted on this site may be freely used for non-profit, non-commercial, personal, educational or recreational use. The source code and circuit designs provided here may NOT be used, in whole or in part, in any commercial product without the express written permission of the author.

The inspiration for MilesTag.


counter strike gamesite P1010278
The green box on the end of the M-16A2 is the M.I.L.E.S. laser transmitter unit. The small yellow knob on the transmitter unit is a key that is used to enable the transmitter or silence the harness (very loud) "I am dead" tone. When you are "killed", you remove the key from the transmitter (disabling it) and insert it into the harness to shut off the tone.

counter strike gamesite P1010276
Here you can see the MILES Harness and Halo. These are linked by a low-power RF signal. The RF link is also used for "grenades" in the MILES system, so that they can accurately simulate the blast radius of a real grenade.
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boy_buang

boy_buang

Number of posts : 192
Registration date : 2006-10-31

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PostSubject: Re: counter strike gamesite   counter strike gamesite Icon_minitimeWed Dec 20, 2006 2:55 pm

mao nay BDU hehehehe
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